. : Space SWAT : .

Brand / IP

id Software, Bethesda, Activision

Tech

C, Quake III Arena Engine

Span

9 Months

Gameplay:

▼ Q3A mod programmed in C:

  • ☑⁡⁡ ⁡⁡Classes with stats and weapons (Flame Marine, Space Knight, Gladiator, Assassin, Medic).
  • ☑⁡⁡ ⁡⁡New gameplay: duck to pick-up items, accuracy while running, single life per round mode.
3D Game screenshot: Mario overlooking an optimized & camera culled city.

Development:

▼ Teamed only with a 3D artist from Japan:

  • ☑⁡⁡ ⁡⁡Medic spawns health pickups, Assassin spawns poison pickups, Flame Marine spawns fire.
  • ☑⁡⁡ ⁡⁡Locational damage via raycasting, 'headshot' by hiding head model during blood spatter.
  • ☑⁡⁡ ⁡⁡Custom player model with armor that falls off (all models skinned and textured by me).
  • ☑⁡⁡ ⁡⁡Custom UI/bitmap fonts with .tga and re-hardcoding.
3D Game screenshot: Mario overlooking an optimized & camera culled city.